![]() Heard a lot in hip hop on the kicks and in the 80's on the snare.Īnother way of doing it if you don't know how to key an oscillator. Tune an oscillator to the same pitch as the kick or white noise to the snare.Īnd KEY it with the Kick or the Snare and it will add that ommf your looking for. ![]() ![]() If you want to add OMMPH to the kick or snare. find that sound by using this same method and reduce the gain. This also works if there is something you want to get rid of in a sound. Make the q as small as it will go and boost the eq 6dB and sweep the frequency untill you really hear the sound come out (usually on the attack). So if no one understands your voice sample and you want it to be understood, boost it. The 4500hz region is the main content of any human vocals. I usually notch somewhere around 250 which seems to clear up a bit of muddinessĬut all sounds below 20hz as they also muddy up the mix.įor your vinyl masters make a harsh cut at 12khz or preferably de-esser in that region.(this applies to mastering tasks for vinyl only)įor cd masters, that gives the desired air on top. Kick drums I usually cut the bass below 90 to keep the phatness without conflicting with the bass Ģ0 Hz and below - impossible to detect, remove as it only adds unnecessary energy to the total sound, thereby most probably holding down the overall volume of the trackġ00-120 Hz - the "club sound system punch" resides hereĢ50 Hz - notch filter here can add thump to a kick drumĨ00 Hz-4 KHz - edge, clarity, harshness, defines timbreĤ500 Hz - extremely tiring to the ears, add a slight notch hereĤ-9 KHz - brightness, presence, definition, sibilance, high frequency distortionĩ-15 KHz - adding will give sparkle, shimmer, bring out details - cutting will smooth out harshness and darken the mixĦ0Hz with a Q of 1.4 - Add fullness to kicks.ġ00Hz with a Q of 1.0 - Add fullness to snareĢ00Hz - 250Hz with a Q of 1.4 - Adds wood to snaresģKhz with a Q of 1.4 - Adds attack to snare.ĥKhz with a Q of 2.8 - Adds attack to KicksħKhz with a Q of 2.8 - Adds Sharpness to snares and percussionġ0Khz with a Q of 1.0 - Adds brightness to hats and cymbals Thanks to the many people that contributed to this. However all recordings will need their own tweaks to get the desired sound. These are not golden rules but they can help you to get things right. Here is a cheat sheet of basic settings I found on the web, handy for beginners but can be handy for the pro's too.
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